Additional field descriptors in MME file for active safety
Posted: Thu Aug 18, 2022 7:11 am
Hello,
this is an initial proposal to add field descriptors to mme file to adopt the format for active safety.
I would like to find some common descriptors and start with these or some of these with an additional "." at the beginning as custom descriptors.
You can find list in the attached Excel file or in the code at the end of this post.
Please give feedback, comments and further ideas in reply to this post. Kind regards
Martin Washausen
this is an initial proposal to add field descriptors to mme file to adopt the format for active safety.
I would like to find some common descriptors and start with these or some of these with an additional "." at the beginning as custom descriptors.
You can find list in the attached Excel file or in the code at the end of this post.
Please give feedback, comments and further ideas in reply to this post. Kind regards
Martin Washausen
Code: Select all
Field descriptor Data format Remark values (Listet with semicolon)
===========================================================================================================================
VUT striking point Alphanumeric percentage of the vehicle‘s width which strikes the target without braking in test (Anprallpunkt) in % oder ft -0; 25; 50; 75; -2ft; 0ft; +2ft
test function side Alphanumeric test function side gives an infomation of the loaction oft he target (VUT, main line, blind spot, …) right; left
lat. vel. test object x Float lateral velocity of test object in m/s
Overlap VUT to TV Alphanumeric Overlap of VUT and target vehicle in Percent -50; -75; 100; 75; 50; 10
Lane marking function line Alphanumeric Documentation of lane marking on function side "Any (comment: continuous line marking of not specified lane marking or several lane markings); Bot Dots; Dashed
Solid; none (comment: no line marking); Undefined (comment: line marking available ins sections: interrupted marking or different marking in sections)"
Lane marking secondary line Alphanumeric Documentation of lane marking on secondary side "Any (comment: continuous line marking of not specified lane marking or several lane markings); Bot Dots; Dashed
Solid; none (comment: no line marking); Undefined (comment: line marking available ins sections: interrupted marking or different marking in sections)"
VUT distance eye VUT end integer Distance from the end of the vehicle to the center of the driver's eye ellipse (e.g. 95% Percentile for CNCAP 2021) in [mm]
VUT Width integer vehicle width of VUT in mm (without rear-view mirrors)
VUT Length integer vehicle length of VUT in [mm] (at the longest point)
environment day light Alphanumeric day light day; night
road surface temperature Float road surface temperature
sky conditions Alphanumeric Himmel / Bewölung cloudless; slightly cloudy; cloudy; not visible (in German: wolkenlos; leicht bewoelkt; bewoelkt; nicht erkennbar)
precipitation type Alphanumeric description of precipitation none; rain; snow; hail (in German: kein; Regen; Schnee; Hagel)
precipitation intensity Alphanumeric intensity of precipitation type (in German: Niederschalgsintenität) not relevant; low; medium; strong (in German: nicht relevant; niedrig; mittel; stark)
weather obstruction Alphanumeric description of obstruction by weather fog; smog; spray; none (in German: Nebel; Smog; Gischt; keine)
weight of obstruction Alphanumeric intensity of weathere obstruction not relevant; low; medium; strong (in German: nicht relevant; niedrig; mittel; stark)
wind speed Float wind speed in m/s
road conditions Alphanumeric properties of road conditions od street or provig ground dry; wet; wet; snowy; icy; NOVALUE (in German: trocken; nass; feucht; schneebedeckt; vereist; NOVALUE)
VUT Shape Front X -1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front X -2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front X -3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front X +1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front X +2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front X +3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front Y -1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front Y -2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front Y -3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front Y +1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front Y +2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Front Y +3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck X -1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck X -2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck X -3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck X +1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck X +2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck X +3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck Y -1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck Y -2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck Y -3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck Y +1/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck Y +2/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis
VUT Shape Heck Y +3/3 Float Six of seven Points get X- an Y-coordinat. The center point is (0;0); -1/2, -2/3, -3/3 on negativ side of vehicle y-Axis